The next tier is Charge weapons, these are based on the charge rifle from vanilla. Massive credit to Rikiki for the projectile code without him these wouldnt exist.Īlso adds an improved grenade in this tier, the Fusion Grenade (high damage, lower spread): The art for these is derived from the indie game Xenonauts. The next tier of weapons is Laser, these weapons do pretty much the same damage as the untouched vanilla weapons, slightly less in some cases though, they also have a small chance to stun the target. Some advanced weapons which are rather expensive:Ī set of less lethal weapons all of which are designed to help capture.Ī new tier of weapons above the classic vanilla ballistics that im terming "advanced ballistics", The art for these is derived from the indie game Xenonauts, these weapons can jam based on quality:Īlso adds an improved grenade in this tier, the Incendiary Grenade (improved molotov): Some other lower tier and explosive weapons that dont fit the ballistics category, these do not jam: All weapons come with top down graphics for use when they are attached to turrets, which all ranged weaponry (including bows, excluding rockets) can do, this facility replaces the vanilla "free" turret.Īn additional set of weapons that go into the same category as the vanilla ballistic weapons in that they dont do super damage. All weapons that are "ballistics" have a chance to jam based on their quality, it ranges from about 16% at awful to 0% at legendary. This is my personal modpack of all the mods ive built.Ī total overhaul of the vanilla weapons to make ballistics less lethal (about half the vanilla damage) this allows me to add in more tiers of weapons and not have them super OP and gives a feeling of progression and something to aim for. Individual downloads are on their relevant sections.
XENONAUTS 2 NO LASER BATTERIES FULL
For full pack download see bottom of post.